Unity AI Programming Essentials
Curtis Bennett Dan Violet Sagmiller更新时间:2021-08-05 16:54:18
最新章节:Index封面
版权页
Credits
Foreword
About the Authors
About the Reviewers
www.PacktPub.com
Support files eBooks discount offers and more
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Pathfinding
An overview
Quick Path AI
React AI
RAIN AI
Comparing AI solutions
Summary
Chapter 2. Patrolling
Quick Path AI
React AI
RAIN AI
Summary
Chapter 3. Behavior Trees
An overview of behavior trees
RAIN node types
The behavior tree demo
Summary
Chapter 4. Crowd Chaos
An overview of crowd chaos
React AI
RAIN AI
Summary
Chapter 5. Crowd Control
An overview of crowd control
The Fame Crowd Simulation API
ANT-Op
Summary
Chapter 6. Sensors and Activities
An overview of sensing
Using senses with RAIN
Summary
Chapter 7. Adaptation
An overview
RAIN's demo
The React AI
Summary
Chapter 8. Attacking
An overview of attack AI
The attack demo
The chase and attack demo
Creating cover AI
Group attacks
Summary
Chapter 9. Driving
An overview of driving
Setting up a Smart Car vehicle
The Smart Car AI demo
Additional features
Summary
Chapter 10. Animation and AI
An overview of animation
The AI animation demo
Summary
Chapter 11. Advanced NavMesh Generation
An overview of a NavMesh
Advanced NavMesh parameters
Culling areas
Multiple navigation meshes
Summary
Index
更新时间:2021-08-05 16:54:18